If a player has already laid down a card, it becomes part of the tableau and can not be picked up even if the player's turn is not over.Īt the end of the player's turn, they draw a card from the stock. Play any card from your hand to any of the original (N, E, S, W) foundation piles that have become empty (because the pile originally on it has been moved to another pile).Move an entire foundation pile onto another foundation pile if the bottom card of the moving pile is one rank lower and opposite in colour to the top card of the pile you are moving it onto.These corner piles now become active in and cards can be played on them during turns in the same way as the normal tableau. If at any time a player has a King in hand they may place it in one of the empty corners (hence the name of the game).Players may continue playing as many cards from the hand as are eligible for play in this fashion. For instance, if there is a ♣4 on the tableau, a player can take a ♦3 or ♥3 from the hand and discard it onto that 4. Attempt to discard from the hand by playing cards in descending numerical order in a suit of the opposite colour using the foundation cards as a starting point.In turn, each player may perform any number of the following moves in any order. Otherwise, eldest hand, the person to the left of the dealer, starts. There should now be a card to the north, south, east and west of the pack with empty spaces in the corners. Four cards are laid down, crosswise and face-up, with the remainder of the pack face down in the middle. A tableau (layout) is then set up on the playing surface. Players draw a card at random from the pack and the one with the highest card deals first.Įach player is dealt 7 cards from the top of the pack. Kings in the Corner, or King's Corners is a multi-player patience or solitaire-style card game for two to four players using a standard 52-card pack. A standard Kings in the Corner game in progress
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